jasonderoga86: The O.G. Lil' Hero Artist (Default)
Today I saw that TwedeeNimbus, who’s been gracing us with her fluid art and wisdom here on Dreamwidth, just put up a post on her views of art and art in business. The post struck a chord with me because it brought back memories of my own history and continuing journey as it relates to art, and I saw many common themes in both of our experiences. This is my detailed response to her post, and to her I wanna say:

Twedee, you hit the nail on the head in so many parts of this post.

I’m what some people call a “self-taught” artist. I think the first things I ever drew were pictures of the USS Enterprise from Star Trek and many drawings of the Teenage Mutant Ninja Turtles. I remember there was one drawing I replicated off a Ninja Turtles “Turtlecopter” toy box that my dad loved so much he had it pinned on his office cubicle wall. It wasn’t until I visited my cousin in London that I really dove into drawing; that was when I played the first video game that really opened my eyes to character design: Sonic the Hedgehog for the Sega Genesis.

Sonic the Hedgehog set me on the path of cartooning, leading me to eventually create illustrated books featuring him and his friends, which wowed my teachers and my classmates in elementary (my parents loved them too to an extent, but wound up encouraging me to draw other things as well, and getting me to cut down on the Sonic stuff sometimes). Later, I met a friend with a bunch of Archie’s Sonic the Hedgehog comics, which was the spark that got me into evolving my picture books into comic books. As time went on, I started drawing comics that featured my own characters (many of my characters today still have a slight Sonic-esque feel to their design, due to the influence of the art style in the Archie Sonic comics).

When I got into high school, I started playing around with human anatomy. The whole “putting pieces of a mannequin together style” way of drawing was interesting. I never had any real education in rendering human anatomy until I attended a one-week summer 2D/3D animation program at the Art Institute of California, San Francisco. The 2D animation was my first real dip into human anatomy (3D also was, but to a lesser extent). When I entered college, my real training in human anatomy began, with mannequins as well as nude models. What I noticed what that though I already had a decent handle on human anatomy, the classes taught me things I never knew beforehand, like perspective. Every now and then I go back to the basics to hone my skills, and usually I wind up learning something new.

When I got my first job, though, that’s when I started thinking about monetization. Of course, to do that, I’d have to make the art into a sellable and tangible form. So, I used some of my earnings to get my stuff professionally printed in comic book style from various print-on-demand vendors. I think around late 2007, I had printed my first graphic novel. Of course, as you did, at one point I became obsessed with going into selling my stuff fully. And, as you also discovered, reality knocked me on the head with a sledgehammer. I found out that one doesn’t just make something, try to sell it, and make big bank. The infamous “if you build it, they will come” façade isn’t infamous for no reason. Moreover, as many have learned the hard way in book publishing – and to a slightly lesser extent, the comics industry – that drawing and publishing a book/comic/graphic novel is a passion or hobby but selling them is a business. And in business, there are certain rules to follow, and fierce competition to reckon with. In book selling, you need capital, you need a market, you need a target audience… and in many instances, luck.

My dreams of making a living (or even a killing) from my graphic novels were quickly shattered once this realization sank in. And man, it took a LONG time – a little over a decade – and a lot of overspent money on printing costs, for it to sink it. The point was, as good as I believed myself to be, in the business world, the more established writers/artists (as the general public believe) were FAR better. One of my comics, The Viper, was brutally compared negatively to “Big Two” (Marvel/DC) comics on grounds that it didn’t follow the “traditional” superhero rules. A graphic novel of mine, Lil’ Hero Artists, was criticized for its “confusing plot points” (which I admit, there were a few), a mistargeted age group (it was billed as “All Ages”, but judged as more aimed at kids) and occasional subpar art. At a time, it was once traditionally published by New York small press publisher Alterna Comics, but even there, I struggled. The book is a co-creation between me and my friend Nick Vollmer, and we both soon agreed that our progress sales wise was less than optimal, never mind the traveling we'd have do for conventions and the like. And the competition. My God, the competition... That led us to decide to leave the publisher scene and go solo (after parting ways admirably with Alterna, of course) Lastly, when I tried to get local bookstores to stock it, only 1 out of 4 stores I talked to would do so. However, for the first store, my first volume was incredibly expensive to the common customer. Fortunately, the owner believed in me (and still does), so she never forced me to come back and pick up the books that didn’t sell. Still, while all this was happening, I had my job and college at the time, and while my job was progressing well, my college studies were slowly declining. The time I spent away from work was spent more on the comics than my studies, and I began to think that maybe college was less important than my job and my “business”.

Fortunately, many factors got me back on the right track: My family and a few close friends were able to pull me away from this delusion that I’d strike it rich like the big comics/graphic novel stars and live an idyllic life by warning me about the dark side of the comics industry, I took a few classes in college that strangely captured my interest and drew me away from running the “business”, and finally, two books delivered the liberation I needed: Neil Gaiman’s commencement speech in book form, Make Good Art, and Scott McCloud’s Making Comics. Both brought the truth I didn’t want to learn but needed to learn in that instant—that the most important thing in comics, or any creative endeavor for that matter, is NOT fame and fortune. It’s about doing something you enjoy. Any kind of art done for money is art done on the assumption of what sells. But in this business, what sells has generally already been established, and that isn’t changing anytime soon, if ever. With that in mind, you must be incredibly lucky with your idea to even make a dent in that establishment, and even if you do, that dent will eventually buff right off. Not to mention that if your main goal is money, that’s what will drive your work, and you’ll cave to things like deadlines and trends—things that the pros do, and that they’re not exactly proud of when the paycheck comes, especially if the work they’re doing is corporately owned, or “work-for-hire”.

Understanding that fact, as well as the ugly truth about the comics industry exploiting its writers and artists (sometimes to their deaths) and chiseling them by paying them pocket change in earnings while its corporate arm pockets the lion’s share in print sales and licensing/merchandise earnings, I finally saw that this was a battle I wouldn’t ever win. I had the skills, but I wasn’t skilled enough for the market, and I had (and STILL have) no business know-how. So, I decided to just make the art for myself. And when I did, the art/comics I made from that point on indeed brought me more joy over time. I still have a day job (and it’s an AWESOME one), because the reality is that I cannot realistically rely on my comics to sustain me. If I tried to this point, I would surely get to a point where I’d be hating my work right now, because I’d have a pitiful number of sales and my life would be in dark place—broke, maybe even homeless, and indeed, “starving”. What brought the whole thing full circle in understanding for me was that “good” and “bad” art are entirely subjective. What one considers “good” art, another will say is “bad”. The saying "You can't please everyone" is real gold here. And to go even further, to me, there IS no such thing as “bad art” UNLESS its purpose is to do anyone some kind of harm. If you’re using your artistic gifts to hurt someone or a group of people out of pure malice, then yes, your art is, in my opinion, “bad”.


jasonderoga86: The O.G. Lil' Hero Artist (Default)
This is pretty much a message to my pals here who follow my comics currently on Comic Fury, Lil' Hero Artists and Sneakers' U-Force. 

Comic Fury HAS descended into a heated, incensed, and controversial internet gladiator brawl recently, over something completely trivial. I'm not going to deny that, I've seen (and been a victim of) it myself. It pains me that as far as website conduct goes, decorum and simple respect have ceased to exist. The site I came to back in 2012 doesn't exist anymore. And right now, I'm shocked, confused, and most of all...sad.

My comics wouldn't have reached the success they currently have were it not for CF. Moreover, the drive to keep creating the pages and post them online wouldn't have been as inspired had it not been for CF. As I've always said, I don't care about how many views I get in a day, week, month, or even year. The whole point of putting this online is for the fact that there is always ONE PERSON somewhere on this globe who will give even a single look at my stuff. There is not a single story out there that NOBODY likes, and likewise, that EVERYONE likes. That experience spurred me forward to get to where I am now, and most of all, it's just the act of creating that fuels all of this. That's something I came to understand after watching Neil Gaiman's "Make Good Art" commencement speech long, long ago.

Therefore, I will still use Comic Fury, but only for posting my work and interacting with my fans. I'm inspired by Lady Jess continuing Promised Memories despite the current horrible situation at the site as a whole.

Matt Zimmer, TwedeeNimbus, and Jazz Nevermore, I totally respect your decision to drop CF. I've always encouraged this after my own experiences on what's left of the forums (they'll probably be fully dead soon). I won't even ask you to leave any more comments, what you've already said is good enough for me. However, I hope you'll still check my stuff out, your support through readership means the world to me.

I'll remain there, but as far as associating goes, I'm out. Flame wars and finger-pointing are NOT my idea of civilized discourse.

jasonderoga86: The O.G. Lil' Hero Artist (Default)
I'm almost ready to punch out from work for the Thanksgiving break. But I have to say I'm feeling that the authoritarian, slave master-like mentality of corporate greed and capitalist extremism is seeping not just into social media, but even into art-based websites. And at the center of it all is the recent news of Comic Fury's situation concerning AI art.

Long story short, AI art is now forbidden on CF. The argument is that AI art is "theft" and shows "lack of all effort" as a result of "copying". 

As I told Jazz Nevermore, a victim of this new "policy", the argument shouldn't be on AI artists. It should be on people who either don't see the whole picture, or are just looking for a reason to literally start a fight, conflict, flame war, whatever. 

First off, as Matt Zimmer stated, everyone on Comic Fury is a hobbyist artist. The whole point of making art online -- in this case, comics -- is taking advantage of a way to share that work without needing a publisher's "blessing" to do so. In comics, we come to CF because we know our works would never be accepted by "big name"  publishers who think they always know what sells. All you gotta do is look at the film industry (and to an extent, comics): Hollywood always says they always know "what the people want". Well, I got news for them: people want new, fresh, ORIGINAL MATERIAL. They have been since I can't even remember how long. But Hollywood knows best, right? And what do we get? 

Action films with all explosions and no plot. Superhero movies that turn out to be nothing but filler material for "cinematic universes" that literally go to infinity and beyond (pun intended). Reboots of ALREADY rebooted stories with only different colors and costumes. The stuff that sells.

And you know what? That is a steaming load of bullshit

Nobody's gonna tell me that this rehashed, rebooted stuff is "big bucks". What's so "groundbreaking" about the same story with different dressing? No, this is NOT a valid example of "if it ain't broke, don't fix it." Hollywood's studio CEOs rake in billions from these pieces of "repackaged goods", but the ones doing the actual work -- actors, writers, designers -- get pocket change and no entitlement to basic health insurance. No, really; as the SAG-AFTRA strike kicked off, I remember seeing an actor showing his interviewer his check from his studio publisher. Get this: he showed the check to the camera for all to see... and his check amounted to $0.01. Seriously, the check was for $0.01.

Not to mention "indie works" in any creative field are always judged as inferior because they don't have the prestige of a company that never invests in originality, by publishers who themselves couldn't create a comic even with a team, much less alone. The term "established publisher" is, and always will be, a bald-faced lie. 


This mentality about "stealing" -- especially in the area of art -- fails in Comic Fury's situation on two fronts: first, as I said, CFers are all hobbyists. Hardly any of us are making a living off of our work there. Hell, many of us charge absolutely nothing, it's all free for reading, viewing, whatever. It reminds me of the whole file-sharing Napster/Kazaa/Limewire conundrum. The record industry was suing people by the hundreds on the allegations of theft. But some replied, "Really? We're the ones stealing? Well what about the record industry's known practices of exploitation? What about music artists making pennies while their CEOs are making millions and living the fine life in their McMansions... all while they know they themselves couldn't carry a tune? Aren't they stealing?" 

Why are we all fighting each other over art made through AI, when actual employees in comics are getting blindsided by their management, forced to give blood, sweat, tears, mental health, and sometimes, even their lives -- all so they make lunch money and their publishers make fortunes? If you ask me, cheating people out of paid work that they are HIRED TO DO just so clueless big businessmen who "know what sells" can kick back and relax as the money rolls in is more like stealing than AI art. In fact, I'll go as far as to say this indirectly plays into a divide-and-conquer strategy by these very greedy corporate assholes to turn the attention away from them and towards our fellow man. The result? We're tearing each other to shreds while big business laughs at our naivete.

At this point, I guess I'm starting to sound like a "social justice warrior." Well, I couldn't care less, 'cuz this isn't about politics. Hell to the no there, screw politics. This is about morality, burying hatchets, helping each other out, and trying to make this world a better place, with great legacies... because I'll tell you all now, these corporate autocrats could give a shit about any of this so long as they get their literal "passive income" in the billions. 

...and, for the record, nobody's died, taken their billions, and came back with them to say, "See? Even if I die, I can take my money with me to the afterlife!" No. No, no, no. This ain't Egypt, with kings in tombs taking riches to the afterlife. This is real life. Enough with this pervasive capitalist extremism; it literally kills its very builders.
jasonderoga86: The O.G. Lil' Hero Artist (Default)
Wow, fortune smiles today! On Friday, I saw the surprising statistics of my webcomic series Sneakers' U-Force, with the series view count having reached 978 views, a record for the comic. But recently I just checked the stats for my other series, Lil' Hero Artists, and Lord Almighty, this was a record breaker for not just this series, but my highest view count for comics PERIOD. 

As of the time of this writing, Lil' Hero Artists has amassed 1,064 views -- the highest view count for any of my comics. 

Does this have to do with my recently updated page advertising the series being available at Amazon.com, My Lulu.com Storefront, local bookstore websites through IndieBound, and e-comic versions at DriveThruComics.com? I dunno, but I can say one thing: this is ONE thing I'm definitely thankful for this Thanksgiving, along with my new friends Matt Zimmer, Jazz Nevermore, Lady Jess (a_natural_beauty), and TwedeeNimbus. 

Thanks, guys! Meeting you all has been one of the best things to happen to me this year!

-- J.D.
jasonderoga86: The O.G. Lil' Hero Artist (Default)
Right after I learned of the travesty that was a certain A-hole staying on the 2024 Presidential Ballot, I stopped by Comic Fury to check my views for the day. Now, I am not someone who frets over view count at all, but today was significant. My comic Sneakers U-Force received 978 views today. That's nearly a thousand views in one day. 

I won't lie and say I'm not happy. I AM surprised, though. This here reminds me that there is always good in the world, and honestly was something I needed badly after earlier. I'm still generally depressed, but this was a nice thing to see today. Here's hoping the weekend will cheer me up. 

To all who've linked, read, or even promoted this comic on my behalf: Thank you. You have my unending gratitude.
jasonderoga86: The O.G. Lil' Hero Artist (Default)
Previously I had expressed extreme discontent with Amazon.com and its business practices. I still do not stand for their disregard for their workers. But I'm feeling rather conflicted now, especially given that I found four volumes of another Comic Fury artist there. She goes by Shannon on Comic Fury, and she's got a really awesome manga-like epic called Zack Dragonblade and the Excalites. It follows the journey of a young boy named Zachariah Dragonblade (Zack for short) as he finds himself drawn into a mission he'd rather have rejected: He's tasked with finding the five Excalites -- swords infused with the power of various natural elements -- in order to reforge the ultimate blade known as Excalibur. Joining him are two companions: the spunky red fox Bo, and his feisty friend and confidant, May Flower. May proves to be a valuable ally in particular (and apparent love interest for Zack), as she is a witch (the good kind) with pyrokinesis, but she is also traumatized from a terrible past. Together, the trio must reforge Excalibur in order to slay Xaiverella Darkbloom the Demon Queen, along with her underlings, each named after the Seven Deadly Sins (Temptation is my favorite of her subordinates). 

I was hooked on this series from the first page and heard that four volumes of the story were on Amazon.com. I'm immediately torn; I don't want to be a sell-out by buying from Amazon after my tirade from before, but at the same time, I am always looking to support other artists, especially when it comes to comics/graphic novels. I've already bought all of the available volumes; they looked better than I expected. I guess I should rethink my perspective, I certainly don't like how Amazon steals profits from "professional authors", but Zack Dragonblade isn't available anywhere else (except maybe Barnes & Noble.com, but I really don't count them -- along with Amazon, B&N also takes a chunk. That would not be fair to Shannon).

I guess maybe I should reframe my perspective to only purchase items from Amazon that are directly made by the creator in question? 

To complicate matters further, I found that Amazon had approved a listing requested months back; Today, my newest graphic novel, Curse of Creation: Lil' Hero Artists, Vol. 2 went live. And there's also the reader who bought the Original Series and left the 5-star rating. Yep, I won't sugar coat it: I'm torn right now.

For now, in the interest of supporting indie artists/comikers/graphic novelists, I'll fall back on full criticizing Amazon.com, at least until I figure out how I should feel about this. I'll no longer discourage anyone from buying my graphic novels here either. 
jasonderoga86: The O.G. Lil' Hero Artist (Default)
Recently I brought up the outpouring of grief from comic book artists nationwide over the loss of artist Ian McGinty this last June. I still think this is wicked, that corporations and publishers both seduce aspiring/incoming artists with this idea of a "dream job" where "you get to draw your favorite heroes!" and then once they've ensnared their new talent, they turn out to be chiselers that go back on their word. 

Thing is, publishers (and this goes for prose fiction, too) do this to their talent, then tout it as top-tier, "Class-A" material, which the public then accepts as such because of the "reputation" these publishers have. The stark reality is that in comics - and entertainment as whole - the "starving artist" stereotype actually is the norm. As I said last time, the "artist" always gets the short end of the stick, and the "big guys" reap all of the rewards.

Taking this into consideration, I look at an old comic of mine that I created back in 2003, called "The Viper". It was my first attempt at the superhero genre (though the character was more of a ninja spy/vigilante). The art is pretty rudimentary, but experimental for the first issue; I used lots of digital tools to "ink" the pages, such as curves of varying thicknesses. I had recently gotten Adobe Photoshop (7.0, back then), which I used to color the pages. Back then, it was the best thing I had ever done, if only for the reason that the process of creating the whole thing was just really mentally fulfilling. Then 2005 came around and it was time for me to start college, and the book was eventually put on the backburner to make way for my classes and assignments.

In 2007, I had landed my first job, which provided me with the means to actually get my comics professionally printed. After Lil' Hero Artists started resonating with people at my job and my local bookstore, I remembered The Viper, and put that project into print as well. Unlike Lil' Hero Artists, which was a grayscale graphic novel, The Viper was released in the old-school fashion with a first issue at 24 pages, full color. To my surprise, quite a few people liked it, even with what I thought was lackluster art on my end. Later on, I found DriveThruComics.com, which is basically a lesser ComiXology which specializes in e-comics, and to a lesser extent, print comics. In order to expand my outlets (and to provide cheap to free e-versions of my comics), I signed up for it and put together a "publisher's page" with all my comics to date at the time. I felt really proud of myself, as I had given potential readers a new avenue to check out my work at little to no cost. 

Lil' Hero Artists remains my most popular book there, but I do remember checking out a review for The Viper way back. The review was a 1.5-out-of-5-star one. The reader basically said that the book was lacking in artistic merit and was poorly written. Initially, I thought, "Well, you can't please everyone, and that's how it is with all entertainment," and brushed it off. But in retrospect, taking into consideration the comic book industry today and the concept of "banner" or "label", I'm not so benevolent. 

That 1.5 out of 5-stars review was dismissive of The Viper #1 on the merits that it didn't follow the aspects of successful -- or rather, "professional" -- superhero comics. My dialogue wasn't realistic, my entire premise was deemed "contrived", the art was basically an eyesore save for one page. The real kicker, though, is that the reviewer was talking about referencing how "real" superheroes like Batman and The Punisher monologue in the "brooding" pages. Seeing as the companies pumping out the comics of those respective characters do so at the expense of their writers and artists, I now take offense to that. And by extension, the entire publishing industry is saddening to me right now. Creatives that work on these "A-Tier" characters, which now flood the movie theatres as big-budget hero flicks, get shafted in all avenues. The "pros" are basically treated like shit, and the "label" gets the spoils. And at that time, I had seen a YouTube video of the late guitarist Dick Dale, who pretty much summed it up better than I ever could. 

Now, when I see people denigrating self-published, or "indie" works -- comics in this case -- because they aren't "professionally done", or in other words, don't have the logo of a "reputable" publisher on the cover, I call bullshit on it because they're basically praising the editors-in-chief and the publishers themselves, not the one(s) who created the material. Also, many people who self-publish comics/graphic novels do so all on their own. "Pro Comics" depend on several people each doing a different task, be it letterer, colorist, inker, penciller, etc. And all of them are held to strict deadlines. I read that the artist for Robert Kirkman's Invincible (Image Comics, with a series on Amazon.com) was replaced after seven issues because he couldn't meet the monthly deadlines... and he likely didn't get paid above minimum wage or work in decent conditions, as that happened way back in the years. Imagine having to draw 32 full pages in a month... that's more pages than days in even the longest months.

I really hope that in the wake of what happened to Ian and many others in this field, people will judge comics/graphic novels on the merits of the creators' strengths and weaknesses rather than whoever the hell published them. I say that because I feel it's time to stop putting such praise on the ones who aren't worthy of it (the corporations/publishers/banners) and instead on the ones who went through the rigors to produce that material... and I apply this to the entertainment industry as a whole. Entertainment shouldn't be delivered to the masses at the literal expense of its creators' physical and mental health, their relationships, and their financial prognoses. 

For those who are curious about The Viper, you can find it over here, with 2 issues currently up. Issue #2 forgoes the digital stuff and is straight grayscale. I hope to eventually conclude it with Issue #3 in the future, but I'm up to my neck in other personal and commission projects. A final note: though Viper does make an appearance in the crossover story Curse of Creation: Lil' Hero Artists, the events are not canon in his universe; the plot of the story takes place in a different reality.

July 2025

S M T W T F S
  12345
6789101112
13141516 171819
20212223242526
2728293031  

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 20th, 2025 02:11 pm
Powered by Dreamwidth Studios