After getting word of the recently-released new trailer for SEGA/Paramount Pictures' Sonic the Hedgehog 3, all of a sudden I'm seeing announcement trailers of two popular films from the past: First, we have a live-action adaptation of Dreamworks' first How to Train Your Dragon film, followed by Disney announcing the live-action adaptation of one of their more "unorthodox Disney" animated films, Lilo & Stitch.
I'm just gonna chalk it up to the near-obsession humanity (and Hollywood) has with computer-generated features. But still; is this a trend or something? Like, everyone's going back and doing live-action remakes of animated classics and pop-culture hits; Disney's done quite a few of them, with live-action spins on The Little Mermaid and Cinderella (which, admittedly, I still haven't seen yet due to being incredibly busy at the time of their releases). In fact, Disney has been extremely bold with their "paper-and-pen-to-screen" projects; one of their highly promoted ones is slated to be an original film from a well-known series, "Mufasa: The Lion King".
I'll admit that hand-drawn animated films and features are much more time consuming and taxing on the body, especially the arms; I had taken a specially offered, all-expenses-paid hand-drawn summer animation class before back in 2005 before I started college, so I have experience in that arena. It IS incredibly time-consuming. However, I also had taken a CGI animation class in the same program, and the experience taught me that computer-generated-imagery productions are not my cup of tea. Computers basically run on math equations, and since math is something that I really suck at as well as it often being an anxiety trigger, you can probably imagine that class was frustrating as hell for me.
Anyway... it just looks like the "hand-drawn animated to CGI-produced adaptation" trend is in vogue or something, because SO many studios are jumping on the bandwagon. Honestly, I see this as they're pursuing the "cash cow" ploy, to milk as much as they can from their franchises so that they don't have to put in the work of creating new and original material -- and as my former publisher at Alterna Comics would often put it, lack of originality basically makes for not only a dull product, but also an empty one that futilely tries to channel the same kind of fandom and praise that established intellectual properties have been effortlessly spinning for decades.
I'm just gonna chalk it up to the near-obsession humanity (and Hollywood) has with computer-generated features. But still; is this a trend or something? Like, everyone's going back and doing live-action remakes of animated classics and pop-culture hits; Disney's done quite a few of them, with live-action spins on The Little Mermaid and Cinderella (which, admittedly, I still haven't seen yet due to being incredibly busy at the time of their releases). In fact, Disney has been extremely bold with their "paper-and-pen-to-screen" projects; one of their highly promoted ones is slated to be an original film from a well-known series, "Mufasa: The Lion King".
I'll admit that hand-drawn animated films and features are much more time consuming and taxing on the body, especially the arms; I had taken a specially offered, all-expenses-paid hand-drawn summer animation class before back in 2005 before I started college, so I have experience in that arena. It IS incredibly time-consuming. However, I also had taken a CGI animation class in the same program, and the experience taught me that computer-generated-imagery productions are not my cup of tea. Computers basically run on math equations, and since math is something that I really suck at as well as it often being an anxiety trigger, you can probably imagine that class was frustrating as hell for me.
Anyway... it just looks like the "hand-drawn animated to CGI-produced adaptation" trend is in vogue or something, because SO many studios are jumping on the bandwagon. Honestly, I see this as they're pursuing the "cash cow" ploy, to milk as much as they can from their franchises so that they don't have to put in the work of creating new and original material -- and as my former publisher at Alterna Comics would often put it, lack of originality basically makes for not only a dull product, but also an empty one that futilely tries to channel the same kind of fandom and praise that established intellectual properties have been effortlessly spinning for decades.