jasonderoga86: The O.G. Lil' Hero Artist (Default)
All right, DW Family! It’s been a long time coming, but I’m finally ready to dive into the conclusion of the prequel saga to Matt Zimmer’s Gilda and Meek and the Un-Iverse: “The Pontue Legacy Part VI – The Promise”.

Previously, our band of protagonists – Princess Sarah, President Zyle, King Krac, Winifred, Captain Henry, and the dashing swordsman Pedro – were locked in a gruesome battle of wills inside the Dragon Council’s mountain fortress as a trio of Dragons forced them to take part in a vile reality TV show in which female Dragons are put through the most dehumanizing of situations… such that one unhatched Dragon was inadvertently killed during the skirmishes! However, Sarah was able to locate and rescue the cherished Egg the protagonists had been searching for since they arrived at the dreaded mountain, while Zyle unleashed his innate powers to give a rather stern lesson in humanity values to the amoral Dragon Council. But as the good guys hopped aboard their winged steeds, Sorceress Augatha and Tork, along with Scuzzy and Fuzzy, suddenly caught up! The chase led to the land of Ralla, ending in a final duel of magic between Zyle and Augatha. Zyle eventually drives Augatha back with a Banshee Scream, which put the real HURTIN’ on the sorceress… but in a shocking turn of events, Zyle’s trump card inadvertently led to his tragic passing after dropping 200 feet into the earth. Though Zyle was indeed a “Blessed Child” (the term that explains his powers and abilities), he was NOT immortal, not like Augatha. Sarah took a moment to grieve for her lost love, and makes a promise to him before he passes on: that she will never forget Zyle, and as God is her witness, she’ll make sure no one else forgets him either. Augatha, on the other hand, has also made a promise, to herself: that this time, she will not only never question a prophecy, but that her sister won’t be deep-sixed until she’s certain the girl cannot be turned to her side of the fight…

So, without further ado, let’s dive into the conclusion of The Pontue Legacy, and see if we can’t find some Easter eggs or other links to the main Un-Iverse Saga, hmm?

Un-Iverse #14: “The Pontue Legacy, Part VI – The Promise” Review

As we left off, our heroes are still mourning over the downright soul-crushing loss of Blessed Child Zyle, with Sarah obviously the most aggrieved. I mean, Zyle was EVERYTHING to her… and admittedly, I thought they really were a lovely couple, and that’s not just because of the slightly censored “nighttime scenes” in earlier parts of this saga. Sarah seemed to really feel open and free upon meeting Zyle, so it's totally understandable how this loss cuts so deep for her. Zyle’s steed Gerald walking up to his deceased owner and friend and realizing he will never again open his eyes was another heartstring-tugger; there are few things sadder than an animal, be it a steed or even a pet, witnessing the passing of their owner. That kind of bond sears the heart and the psyche when it breaks. And to add to the pain, King Krac and Winifred are nearby and are so overcome with emotion that Krac tries his best to brighten the mood by proposing to Winifred, who promptly accepts but still needs his embrace for the time being. Even the Narrator reflects on just how emotionally traumatizing the end of Part V was, and before everyone collapses from grief overload, he moves to jump ahead a few hours… 

While there two celebrations going on in the Kingdom of Ralla – a celebration for the Kingdom’s prosperity and a celebration of life for the dearly departed Zyle, Sarah has gone into isolation to reflect on the good times she had with her lost beau. She remembers a conversation with Zyle ages ago in which the latter smugly calls her a crank. Sarah responded with admiration on how someone could literally call her – a princess who could have Zyle decapitated come sunrise – a crank to her face; hell, she finds that kinda sexy. Zyle doubles down on his statement, citing the cynical nature of his reasoning. Sarah loves it, and so do I; it seems Zyle was using his humor to show Sarah just how unique she is – a princess unlike any other. And with that memory, Sarah returns to the present moment with a smile. I think she’d be great in starting this trend in royalty going forward…

Captain Henry arrives to inform Sarah that the time has come to discuss their counterattack against Augatha’s forces. The two meet up with Krac and Winifred, and right away Krac asks the question that’s on everyone’s mind at the moment: without Zyle on the team, how the hell are they supposed to win this fight so they can reclaim the Kingdom of Finn? Winifred reveals the answer: Krac now has an army of his own, ready to get their hands dirty. But Herny points out the obvious; Ralla’s soldiers are untrained and would face a serious size disadvantage and would not suffice on their own. Sarah asks if there are any stray Finn soldiers in the forests, as does Winifred on any regular people roaming about the area. Henry references the posters Sarah had placed earlier in this saga and concludes that there may very be such soldiers lying in wait for a battle. Sarah remains unconvinced, saying that those posters were distributed two weeks ago, thus it could already be too late for most of those soldiers. Pedro lays the cold, hard facts: not even the combined might of Finn AND Ralla’s armies would be able to overcome the enemy they now face and—

Suddenly, both Pedro and Henry draw their blades, with Henry also mounting his steed. Yep, trumpets are blasting, and that can one mean one thing. See, we’re in medieval times, right? And usually when a brass horn goes off, it’s the musician’s way of epically shouting “Warp Speed, Mr. Sulu!” –er, I mean, uh… oh, right. “ENGAGE!” But contrary to what we’d be led to believe, the approaching army isn’t an enemy one… it’s Kosram’s! As in, the Kingdom of Kosram, the kingdom of which Zyle was President! And of course, as Vice President Raz reveals to Sarah, Kosram has already received the news of their President’s passing. As of right now, Raz is now Temporary President Raz until the next election during harvest, and as we would expect, he and the Kosram army have pledged their lives to the princess in honor of her and of Zyle’s sacrifice. Getting straight to business, TP Raz informs Sarah that the time has come for an all-out assault on the Vikings who still have control of Finn Castle, led by Sven. TP Raz reports on the “presumed dead” status of Augatha, something Sarah – and all of us who’ve been following this epic to the end – already knows to be false. I mean, the Narrator puts it so succinctly - “The world is not that lucky.” But time is of the essence, and our princess is also just plain exhausted from the events that have led to this point, so she’s ready to just take it to the Vikings. Henry and TP Raz discuss the five-day march back to the Kingdom of Finn and the provisions which should sustain the whole troop along the way. The banquet stored for the trip is music to Krac’s people, for obvious reasons… but were that old curmudgeon Farrell to discover that an entire Kingdom of Dogs were suddenly running amok in his kingdom, he would most certainly NOT be pleased…

While the next five days are dedicated to battle planning and trekking through the rugged wilderness, our Narrator friend here decides to spare us those mundane details with something of more sustenance: Augatha is still making her way to Dragon’s Mountain, with Scuzzy and Fuzzy in tow, as is the way with the three. But the sorceress isn’t looking too good, even for an immortal being – she is bloodied, beaten and broken, and here I thought that Blessed Child Zyle’s final attack was the worst of Augatha’s injuries. Suddenly, to the dismay of both Fuzzy and Scuzzy, Augatha keels over. The two slippers are momentarily grief-stricken, but soon relax and chill out. Many, many hours pass, with the two slippers still chill and waiting patiently as hellish thunderstorms and equally hellish sunbaked scorchers come and go. Obviously, Fuzzy and Scuzzy are on to something, or why else aren’t they weeping over the loss of their fallen queen?

…Because Augatha’s an immortal, bro. As in, she’s NOT a mortal, and can therefore take much, MUCH more punishment than a mortal can. And she proves it by teaching a foolish vulture not to eff around with her when it attempts to feast on her eyes, swiftly snapping the avian’s neck like a twig and downs its nourishing blood in a mad thirst-fest. Yeah – you don’t screw with an immortal sorceress.

However, the blood does not satisfy, and Augatha reaches for the water bottle she packed for the trip. Turns out the bottle’s empty, and after saying an incantation twice to apparently refill that huge flask, Augatha is soon troubled. As she takes a closer look at the flask to discern what the problem is, both Fuzzy and Scuzzy have already figured it out: the incantation for magically creating water has lost its power, seemingly due to Augatha’s weakened state. Fuzzy and Scuzzy attempt the incantation themselves, but to no avail… which means that this could actually be a LOT more dire than I was led to believe. Stranded in a sun-cooked desert with no H2O is NEVER a good thing. And worst of all, it implies in an interesting way that either Fuzzy or Scuzzy is somehow responsible for the ineffectiveness of the spell!

After keeling over once again, Augatha manages to hold out until the next rainstorm, where she uses Fuzzy as a makeshift bowl to fill with rainwater. The water seems to do the trick and revives the sorceress, and soon the three baddies are back on the trail. Along the way though, her leg suddenly gives – as Scuzzy pointed out earlier, Augatha’s leg got twisted along the way to the Mountain, and it proves to be quite an inconvenience. But a quick snapping of a thick tree branch to use as a makeshift cane, and again, the three baddies are back on the trail – gotta hand to Augatha; despite her nearly diminished magical strength, she still has the best backup weapon of all… her brain and ability to improvise. Dedication to a goal does that to a person.

After what seems like many eternities, the three arrive at what’s left of Dragon Mountain – a “mountain” of nothing but rubble. Augatha finally speaks (she had been silent since drinking the rainwater from the storm earlier), saying she was silent because she needed to save her strength in order to perform the upcoming incantation. T’ is a LONG one, too, in an ancient tongue so foreign that the Narrator read my mind and provided a nifty translation so I wouldn’t be completely lost or that my mind wouldn’t overheat with confusion. And through that incantation, Dragon’s Mountain is restored… and then some. And then, THEN some. See, the resulting fortress is much more than what was once Dragon’s Mountain. The resulting fortress will withstand nearly 10 centuries with its reinforced Granite battlements… ladies and gents, we are witnessing the establishment of the hallowed Mount Crushmore. Filled with the energy from Augatha’s determination to never again ignore that prophecy. And now, the goal is clear; Augatha is no longer fixated on murdering Sarah, but rather on finding her sister and taking her FROM Sarah. To raise her into the very being that will end up destroying the princess. She’s in this to coax her sister into someone with a thirst for hellish destruction as raw as hers, and she’s gonna do this RIGHT. “Returning” home once more, the game plan is set. This time, our princess will looking death straight in the eyes – Death, in the guise of her sister. And that’s a VOW coming from Augatha. Shit just got *real*, peeps.

Meanwhile, our cavalry team has finally rallied, sufficiently armed themselves, and is on their way to Finn. The first part of the game plan involves a section of the army taking a secret passage to access the drawbridge, facilitating the entry into the fallen Kingdom. Which is smart, of course, because of, well… I’m just gonna say, “Vikings”. I don’t think the rest should be too hard to piece together, hmm?

Sarah is determined to make her presence known as the army moves to reclaim the Kingdom of Finn, but Captain Henry is still very much concerned for her safety. Sarah understands the risk, and it’s a risk she’s ready to take. She also understands that the Viking leader Sven is a man of reason and an exceptional example in leadership. What Sarah did NOT understand though, is the reason behind Captain Henry’s hesitancy – that her Pops, King Farrell, had slain Sven’s wife in battle. Suddenly, the “man of reason” argument just lost much of its validity. All the same, soon nightfall arrives, and Sarah turns in for the night with her newborn sister. But then an interesting phenomenon happens…

As her sister gives off an eerie glow, Sarah’s dreams become clouded and troubled. Before long, the princess finds herself standing before her sister, who’s now all grown up. Sarah’s lil’ sis requests to go with Sarah into the upcoming battle, a request that Sarah reasonably chooses to deny on grounds of potential child/younger sibling endangerment. But Lil’ Sis retorts by stating that not only is this sensation not a dream, nor that she’s a figment of Sarah’s subconscious. What we’ve got here is a premonition, a precognition of sorts, one of the ominous type – Lil’ Sis here is warning that if Sarah refuses this request, then come tomorrow, she’s dead royalty. Sarah counters by forfeiting her decision to fight, and Lil’ Sis responds by bluntly stating that road will lead to a miserable life or a meaningless death. In other words, refusal at this point means that regardless of the actual result, it’s ALL bad from here on in. Sarah explains by expressing her raw grief from the loss of Zyle, and that she can’t risk cumulative grief with the potential loss of her sister as well – and as someone who has personally been through cumulative grief, I don’t blame her. But Lil’ Sis once again dishes out the tough love, reminding Sarah of why Zyle died; he died to protect her, the woman he loved. Stepping down at this point would surely trivialize his sacrifice as well. And most of all – and this is most likely the reason behind this chapter’s namesake – Sarah made a *promise* to Zyle. To turn away from all of this would be to break her promise to Zyle, and given how much she loved him, breaking that promise would condemn Sarah to a fate worse than even death itself… which becomes evident as she wakes up drenched in sweat and terrified, while a saddened Winifred approaches her side. Not gonna lie, this scene was deep. Definitely getting the feels here, as it reminds me of how I had to get back on my feet after losing two friends this summer so I could continue being there for my friends and family who still need me.

Winifred offers some much-needed aid to Sarah to help her out of her delirium, and the princess manages to gradually calm herself. But she also made a decision on the upcoming offensive – she will take her little sister into the heat of the battle, and orders everyone to respect that choice. Captain Henry again voices his concern over the decision, but Sarah maintains that the decision is final as she come to it in a premonition and most of all, because she cannot break her promise to Zyle – to the only man she ever loved. Sorry, Cap, but I think that pretty much ends the discussion. She IS your princess, you know.

It isn’t much longer until a small party consisting of Sarah, her sister, Henry, Pedro, Winifred, Krac, and a small group of Raz’s knights infiltrate the kingdom’s castle through the secret passage spoken of earlier. Upon arriving in the castle’s kitchen, Sarah is aware that there are cooks and chefs present through an audible mix of voices. Captain Henry assures her that despite their station, the cooks cannot be spared – this castle is under the control of enemy forces, and there can be no mistakes this deep into now-enemy territory. Sarah’s lil’ sister’s eyes give off a glow, which is followed by quite an audible commotion from the other room. Winifred finds that all the cooks have been put to sleep, negating any need for bloodshed. Well, whaddaya know… Lil’ Sis’s got some skills, for sure. At that point, it all starts coming together for Sarah; with her little sister’s abilities, there won’t need to be any bloodshed at all, and she and the crew won’t have to stoop down to the level of killers to accomplish their objective. Not bad, given that taking a life isn’t the same as whomping a spider.
 
Next, the crew dons their cloaks – and gloves to hide the paws of the non-humans in attendance – and decide to take the long way on foot to the drawbridge, avoiding several Viking Cats along the way. And with a diversion from Krac, the Vikings are alarmed to an apparent security breach! And in the next moment, it’s Krac’s time to shine. And boy, does he SHINE – I swear, his way with the swords reminds me so much of the scene in Captain America: The Winter Soldier with Cap and a combat knife-wielding Bucky (one of, if not THE best MCU film in my opinion), especially his prowess with that reverse/backwards sword snatch and slash! And yeah, of course he’s gotta do a pose after that stylish finish. Gotta indulge yourself a little, King! And oh my God, the ending… Winifred now knows exactly why she has the hots for the King, as he himself explains it: “You don’t grow up with a name like Krac without learning how to fight.” 

Soon, Sven is alerted to the commotion by a soldier, and realizes that for responding on his end, time is of the essence. Like, in seconds. Next, we’re treated to Pedro deftly cutting down all resistance headed his way while Gerald and the Winged Horses that Zyle created arrive with more reinforcements to rain hell on the tower guards patrolling the battlements. At long last, the drawbridge is finally lowered, and even more reinforcements charge through while making mincemeat out of the Viking Cats futilely pushing back. Seems like this is going very, very well… the good guys haven’t even suffered one casualty in this fight! Man, where’s my popcorn?! This is flippin’ AWESOME. 

Unfortunately, Sarah is eventually separated from the warriors in the confusion of the gory melee, and before she knows it, she’s cornered by three smug Vikings, and they’re confident this’ll be an easy fight. As the princess trembles in fear of what could be very well a swift and sudden end, her Lil’ Sis’s eyes glow once more. In mere seconds, the Vikings have their overconfident mugs smashed in by a rain of boulders from the castle’s ramparts. Looks like Sarah’s premonition of her sister was onto something, as she finally sees clearly: Sarah bringing her Lil’ Sis along was indeed the right decision, as she is literally serving as a guardian angel of sorts. This sisterly bond is literally unbreakable… and right now, that’s a good thing, folks. 

As Krac and Winifred adopt a shrewd yet adorable team fighting style of assaulting the advancing Vikings with an assortment of cutlery and cookware (followed by an extremely valuable Ming vase which fetched the worth of a much-needed Viking’s concussion) along with Pedro’s dashing swordsmanship, Henry is concerned by another triplet of sword-wielding Vikings with murder all over their faces. Sarah notices the grim scene, knowing exactly how this is going to play out… and she’s right, in a way. A violent raging rain-and-thunderstorm besets the entire area, with our Narrator cuing for the soundtrack director to start the slow, dark, and ominous theme for Track 10 of “The Pontue Legacy – Original Motion Picture Score”, titled “Fatal Azure River’s Upheaval of Violent Light”… except that we are NOT witnessing this in animated form, with the soundtrack director telling us to get back to the action for now. 

Despite what Sarah thinks, Henry didn’t perish under the sudden raging storm; he’s alive and well, and uses the precipitation accompanied by violent light to take his blade to the distracted Vikings. He personally deals a brutal yet decisively surgical stab right into one Viking’s guts, which means whatever the cat ate just digested faster than was expected. Throughout the slaughtering, Henry temporarily finds himself drenched in Viking blood, much to the disgust of himself, Sarah and some nearby Vikings. But a quick shower under the blessed rainfall from the otherwise terrible storm fixes that right up, and as Henry claims, “The black guy LIVES!” I gotta say, this scene drew a big smile on my face, for exactly what Henry said. See, back in the day when a few friends of mine would head out to see one of those “slasher films”, one pal told me of a running gag of sorts: that in many action/horror/sci-fi/thriller films, the Black character is the first character to fall, either to poison, murder, or other form of death. In fact, I believe there was a scene in one of the Anaconda films in which Ice Cube’s character breaks the fourth wall while referring to this very trope. I’m indifferent to the gag, but I’m sure there have been people who lambast such a trope since it seems to look at Black characters as expendable or useless. And whaddaya know, Henry sees my reasoning, but in a more literal and joyous way. Serving in any kingdom’s military and seeing that Black soldiers always serve the first line of the defense just to preserve the White back-up soldiers kinda defeats the purpose of the White soldiers even enlisting, no? Any-who…

But then SVEN shows up, and the celebration’s over. It’s time for the final throwdown! Sarah is the first to speak, and she demands that Sven step down; his army is decimated, Augatha isn’t coming back for him, and at this point any further slaughtering would serve no purpose. If he can agree to Sarah’s terms, the bloodshed ends, and so does the animosity – this will be a kingdom of TRUE equality, where status and/or royalty don’t step on HUMANITY. No supremacy here. 

Sven’s response is awesome not only because of its directness, but because of its simplicity. If Sven were a member of the United Nations, I guarantee you that the world would be a MUCH better place. And it would rid much of the world of evil, as love would instead be focused on the world around us and each other. Not to mention that minutes later we’ll learn that Sven is a born politician as well, which segues into why Gilda is so skilled and articulate with political matters, the cold hard truth, and her catchphrase about prophecies. Tell ‘em again, Sven!

 --Sven: “Peace is more valuable than money.”

Unfortunately, the citizens of Finn beg to differ, citing the murders that the Vikings committed against their kind, specifically King Farrell. But Sarah fires back with the most direct statement I’ve read in this chapter, and possibly the entire Pontue Legacy epic: she states that her kind – humans – have also committed great sins, of special note with King Farrell having killed Sven’s wife, and thus both humans and Vikings must acknowledge their crimes against each other and work towards an equal and peaceful coexistence. Yep, there’s blood on both sides, and the only way forward is to accept each other’s guilt and use it to create a better future. As Henry states, the enemy here – and in our reality, the enemy of humankind – is hatred. Hatred robs people of logical thought and reason and only leads to mindless destruction until they realize the real (and often irreparable) damage they’ve caused to those around them and even themselves. Now it’s SARAH and HENRY who would also make great United Nations ambassadors from Finn, as such statements could go a long way to improving world relations!

The Narrator’s following statement about the peace between the Humans of Finn and the Vikings and how both sides are willing to trust in that peace even though neither side is 100% sure it will last – which it seems that it actually won’t – strikes a chord with me, for a few reasons. First, that mindset has been my mindset for quite a while. My sociology class in college during the early months of 2020 was full of all sorts of interesting concepts, the most interesting of which was the concept of the “self-fulfilling prophecy”: the mental process that turns thoughts of the worst possible outcome in any event of decision into reality in some way, shape, or form. Now, what I learned wasn’t some Pollyannish “positivity prevents ALL bad things from happening!” nonsense. It was learning to acknowledge that catastrophizing and focusing on the worst outcome can likely subconsciously drive you to create that outcome, and when it eventually does come to pass you don’t feel any better; in fact, it’s at that point that you start asking yourself, “What could I have done to prevent this outcome?” But the damage will have already been done, and the only course of action is to learn from the outcome so as not to repeat it. In early 2022, I remembered the Serenity Prayer, which basically encourages us to be able to accept what we truly can’t change, get the strength to change the things we can, and to find the knowledge in ourselves to know the difference between the two. Again, the Serenity Prayer isn’t a magic wand that will prevent all bad things from happening, but it puts us into a mindset where we are aware of what we can’t control so we can focus on what we CAN control – things like hanging out with our friends, catching a movie, beating the last boss of a video game, and/or reading an awesome book or comic/graphic novel (like I’m doing here right now). And sometimes, the things we CAN control can bring us a much-needed mood lifter. 

At that point, a cloaked individual grabs Krac – who has a title of “The Fearless”, which explains the awesome ass-kicking he was dishing out earlier – and accuses him of some crime against the Warlocks’ Council. The cloaked guy, Bob the Wizard, holds Krac accountable for Zyle’s death, claiming that as the Warlocks’ Council’s job is to ensure the historical timeline isn’t tampered with; Zyle’s death obviously screws up that historical timeline, and as the Warlocks consider themselves to be Gods that walk amongst men, it looks like there will be a hefty price to pay for Krac and the gang’s interference…

Bob goes on to explain the grave offense that Krac committed: by having Zyle lift the curse on Krac’s kingdom, that in return also violated the universe’s will. Krac’s kingdom was supposed to remain in shadow and oblivion as spirits for eternity. Zyle was never supposed to defy the will of the universe. And having learned that, now things are starting to look grim all over again. Is there any sort of negotiation that can be done here? Any at all? I mean, the good guys won, the kingdom’s saved, peace is on the horizon… there’s gotta be something!

Krac is enraged at what Bob is implying, drawing a sword. But things take a turn for the worse when he finds that his messenger is not of the flesh, but an apparition of sorts – Bob used a dimension-shifting spell to assume a spectral form. Bob lays down his terms: for Krac’s interference with the natural universal order, he has but ten minutes to say his goodbyes to his kingdom before it’s erased from existence for all time. Fully understanding the gravity of the situation, Krac relents and asks Bob’s terms, and the Wizard promptly states them – Krac must now swear a blood debt to allow Bob to assign him or a descendant with the task of restoring order to the universe at a time of Bob’s choosing. This is to compensate for Zyle’s deeds that tampered with the universal historical timeline, and Bob makes it crystal clear that should Krac or any of his family fail to commit to this task, then Krac’s entire bloodline will be stricken from existence in the universe. So, Krac can either go ahead and sign this contract in blood, or his entire bloodline will be as if it never existed. Steep terms, to honest… after everything Krac’s been through, and what probably might’ve been his bloodline carrying on through Winifred as they are to wed eventually, to turn this deal down, horrible as it sounds, I think would leave him with a guilt that would live on even after he passes away. 

As Krac agrees to the deal, he and every family member and descendant from this time forward are now the property of Bob the Wizard. And to prove he’s not effing around, Bob makes a personal statement to Krac, reminding of the consequences of his or his bloodline’s reneging on their agreement. After the warlock vanishes, Krac is already emotionally pained, and at that moment, Winifred approaches. Oh, man… here we go. This is literally gonna be hard to witness, because Winifred and Krac were so great together… not just by cuteness standards, but that epic team-up against the Vikings… *takes deep breath*… alright, let’s see how this plays out…

It turns out that the two Dogs are still going to marry, and both have many puppies on their minds in the future. But Krac has to break the news about what responsibility this will come with…

And while Krac converses with Winifred about their future, the Narrator tells us that Bob the Wizard was b.s.-ing Krac the whole time. Turns out that there WAS no tampering of the universal historical timeline, and Zyle lifting the curse did not damage the natural universal way of things. Bob’s actions were purely for his own benefit, and now he’s got an entire bloodline of Dogs at his mercy. Pretty cold-blooded, if you ask me. But then again, Bob was Zyle’s mentor if I’m not mistaken. And that fact’s gonna play a MAJOR role in the chapters to come, that’s for certain.

Later as night falls, the armies’ leaders put their peace agreement in place. Sarah is crowned Queen of Finn but makes the pronouncement for the crown and the throne to be handed to Henry. Whoa. Then the Captain of the Guard’s position is handed to Sven. Double-whoa, especially given his battle experience – Finn’s army is about to rise to a new level in badassery. Krac also abdicates his crown with the intention of merging his Kingdom of Ralla into the former Kingdom of Finn. And although all peoples are aware that this peace is going to take a continued effort to thrive, the Dogs, Cats, and Humans are willing to make it work. Sorta reminds me of the ending of The Matrix Revolutions, in which the franchise’s most powerful seer, Oracle, admits that even after Neo and the Machines worked to together to terminate Agent Smith, the peace between Zion (the humans) and the Machines is not hers to decide. She trusts that the peace “will last as long as it needs to”, alluding to what many historians talk about with the idea of democracies falling into autocracies and then those autocracies falling to a revolution that creates a new democracy, and how the lessons from these events lead to stronger democracies and less violent conflicts. 

The next morning, Henry is fitted in the Finn Kingdom’s regal cloak as Winifred, Sarah, Pedro, and Krac look on with pride. And as expected, Winifred is carrying her and Krac’s firstborn (though she’s waiting for the right moment before she breaks the good news to him)! Pedro, who has often lived a life of combat, elects to resume his quest for Piranhala soon, to which Henry responds by stating Pedro as a citizen of Finn, and as such is always welcome. Pedro humbly acknowledges that Henry is just the monarch that Finn needs, while also lamenting how much he’ll miss his newly-decreed friend. And soon enough, the procession begins as the Kingdom’s knights arrive with the crown of Finn. Sarah officially crowns Captain Henry as KING Henry of Finn, the Kingdom’s new monarch, and the celebrations commence. Sarah silently leaves the festivities, both proud and sad at the same time – as am I. Not gonna lie, this scene packs quite a emotional punch; the pain and the grief that the main protagonists have suffered as well as the victories they achieved together really makes this moment a “coming full circle” moment. But the story’s not over yet, of course…

Sarah approaches her sleeping Lil’ Sis, rocking her while humming the lullaby her own mother often sung. She reveals the Idol of Light – one of the great powerful items revealed at the very beginning of this epic, which has been safely hidden from Sorceress Augatha. The artifact glows as Sarah holds it before her younger sibling, acknowledging that while King Farrell was indeed a detestable person with many flaws, it is thanks to him that the Idol hasn’t fallen into Augatha’s hands, and Sarah will at least be forever grateful to him for that. If the Idol had been revealed, Augatha would’ve mercilessly pursued Sarah until the princess was six feet in the dirt. And that would’ve been a REALLY bad thing, peeps. And I’m in full agreement with the Narrator. Sometimes, one good deed can prove even the worst of people can have a heart, even if it’s just for a fleeting moment.        
 
Next, Sarah and Winifred say their goodbyes, with the former concealing Gerald’s Pegasus-like wings until far enough from the Kingdom of Finn – and from the Sorceress’s eyes and ears – at which she will live a life of her own. What’s really special about this moment is that after everything they’ve been through, Sarah considers Winifred to be more than just a servant, but also an equal and a sister. That’s a serious level of deep, and it shows, even with the Narrator nicely belaboring the point. 

But the final goodbye looks to be the hardest… between Sarah and the newly-crowned King Henry of Finn. His Majesty implores that Sarah stay in the place of her birth, noting that she doesn’t HAVE to set out on her own. And the King has a point, considering the journey they both took to get to this very point; chillaxing at the castle after what was definitely a roller coaster of a quest doesn’t sound too bad right about now. But Sarah kindly rejects the offer on the grounds of Augatha not resting until she has claimed her younger sister, and thus her continued presence will doom the entire kingdom under a constant threat by the Sorceress and her forces. That, and Sarah got as much as she could out of her ascension to the throne in just under five minutes, as crowning Henry and relieving the kingdom of eternal danger was all she felt necessary to do under the crown. No regrets are always the better choice, and boy, has this lady KEPT her promise. Gotta hand it to Sarah: the lady knows wassup.
 
His Majesty gives Sarah his blessings, as well as the obvious reminder that she’ll always be welcome in the kingdom. Sarah gives Henry her utmost gratitude, especially for not dying in the war with the Vikings. As I also felt, Sarah found that moment refreshing – and in honesty, I think it is a good thing that films sometimes refrain from always killing off the Black character first. With so much of world history proving how much the Black civilization has been through – the struggles, the fight for rights, full liberation from all forms of discrimination and bondage – all of that represents a civilization that has never truly yielded to oppression. As a Black guy, I can attest to that feeling; we’ve been in this fight for over 400 years, and haven’t backed down. If we were as weak and insignificant as our oppressors want us to think, we’d have acquiesced the struggle long ago. Black people across the world know that their oppressors are carry immense guilt over the centuries of injustice Black and brown people have faced, and that guilt triggers one of two things: that people from the group of oppressors own their guilt and stand with Black and brown people for a better world (as exemplified by the peace between Cats, Dogs, and Humans in Finn), or to use the refusal to own that guilt and channel it into harmful ideologies to bury the truth under the illusion that the privilege it brings will drown out the angry conscience they will be forced to live with until they unbend. And refusing a guilty conscience will destroy a person, because their rage will overtake every action they take. 

Making clear her vow never to return to the kingdom despite her status, Sarah mounts Gerald and makes a statement to her Lil’ Sis: Sarah bestows upon her younger sibling the name “Gabrielle” – yep, the very same Gabrielle that we met in the main saga with Gilda and Meek with the sunglasses who matches wits with the soon-to-be Mistress Augatha – the same first name of their mother. She bestows this name through the power vested in her as Queen of Finn, even though it was just for a few moments, and in doing so she also fulfilled her promise to her late beloved Zyle. This was the sole royal decree she made as monarch, but it was also the only one necessary. With this in mind, she rides off into the unknown as we witness the newly-named Kingdom of Zyle’s new future unfold… 

While this part of the story ends, Matt Zimmer’s got more to tell – now begins the aftermath of the Pontue Legacy: Fates. First, we’ve got “The Stewards of Earth – The Book of Un, Part II”.

Here, as the story’s namesake suggests, we learn of the fate of our main protagonists. King Henry was indeed exactly what Pedro believed he would be, as he was just and morally sound monarch who led the Kingdom of Zyle to prosperity with the combination of both his and Sarah’s groundwork. For 218 years – that a little over two centuries, folks – the Kingdom of Zyle had peace. All species maintained a beautiful coexistence throughout, and the historical precedent of the unions was the most significant of its kind. Zyle’s name became more than just the kingdom’s; throughout the ages, Zyle’s name became a holy invocation, a verbal symbolization of peace, goodwill, and most importantly, acceptance across the Un-Iverse. Even after death, Zyle’s status as the Blessed Child of his time can still be felt through every corner of the Un-Iverse… and I just gotta take this moment to salute the guy. You’re a boss, Zyle, and you know it. Godspeed, brother. *holds hand to chest*

King Henry eventually married his future Queen five years into his rule, eventually passing away at age 91 and survived by his wife, his four sons, and his twelve grandchildren. His benevolent lordship over the Kingdom of Zyle was felt in all its citizens hearts, with the monarch passing into the hereafter with his family and friends at his side. I’m gonna miss this guy too, his evolution throughout this tale was really moving and at many times had me cheering. 
   
Winifred and Krac ended up leaving the kingdom as well, settling down in a small village not too far off. Winifred truly loved Henry and Sarah, but the painful and traumatic memories of her time at the castle were too great to ignore, and Krac decided that the two of them would be best off starting a new life. I can understand where Winifred is coming from, given that one incident in which she was brutally assaulted over a simple miscalculation from her nose. That kind of ferocity would dog a person forever (no pun intended). And besides, Winifred has shown throughout this whole story that she’s a genuine soul; yeah, she was loyal as a servant, but she turned out to be so much more – to the point of being accepted as a sibling, a sister, to Sarah herself. That is the sign of a special bond of friendship, no lie. Henry provided the couple with enough funds from the kingdom’s vaults that Winifred was able to purchase the Silverhaven Inn, and she and Krac raised three children and lived to their ripe old ages. And as I suspected, two of their children just happen to be part of the main cast of the original Gilda and Meek saga: Meek and Bernadette Anderson. Bernadette in particular shares a bit of Winifred’s brunette hair and blue fur, now that I think of it. Oh, and Bob the Wizard’s cocky ploy with the whole blood debt thing? Turns out he never collected it, which doesn’t surprise me given his reasons for attempting to do so. Someone’s gonna be getting a LOT of coal in their stockings this Christmas, and Meek and Bernadette’s fates are indeed “still in play” as we’ll soon see…   

Pedro of Pontue resumed his quest for the fabled land of Piranhala a day after Sarah took off from the Kingdom of Zyle and was never heard from again. Though something does interest me… Pedro’s face does bear a striking resemblance to another character in the present period of Gilda and Meek: I recall the character known as Dr. Smog, who also has a long nose and a pointed clefted chin but wears an eye-patch instead of a monocle. I’m really interested in seeing if my assumptions are correct about this, and if there’s any connection between the two. 
 
Sven the Viking was able to live a normal life. Sure, he wanted a position of power far higher than the one he was given, but is content in the grand scheme of things; he’d be a cadaver in kitty litter if he refused to stand down to Sarah during the war with her army, so the card he was dealt was the card he’ll live by. And live he did, for forty years — that’s a way better deal than a pointless fight to the death. Oh, and we also got a cameo appearance from Gerf! Still curious as to his whereabouts and motives…  

Next, we learn that Gabrielle gradually grew up under her older sister Sarah’s guardianship, and the latter even taught her the art of winged horse riding with Gerald. Gerald grew to love Sarah and Gabrielle as he could also feel Zyle’s love for both sisters also passed down to him. Gerald lived up to the age of 42, longer than most winged horses… and something tells me that’s in large part because of the cherished life he lived with the two siblings, and by extension, Zyle as well.

President Raz won re-election in Kosram’s next election, despite him not being a Magician; the citizens of the Kingdom of Finn believed that his leadership during the battle with the Vikings and an extremely tiny amount of causalities on their armies more than made up for his lack of magic abilities. And though Raz wasn’t a Wizard or Warlock, the Kingdom of Finn believed they were far better off with a master tactician to counter the forces of Sorceress Augatha, and Raz had certainly proven that during the battle. Sometimes, uber-powerful magic isn’t always the answer; an opponent who can flank your blind spot can unleash a surprise or two. 

Sorceress Augatha remained concealed in Mount Crushmore for many decades, satisfied with the world presuming her dead. And during that time, the Sorceress focused her time into improving and strengthening her magic – 150 years’ worth of honing and training, and Augatha soon doffed her sorceress mantle; with such deadly potential flowing through her, Augatha became Mistress Augatha, the antagonist we know from the original Gilda and Meek saga. The Mistress continued to court Gabrielle with temptation and offers of power at her side, but as we know, Gabrielle hasn’t fallen for the bait, thanks to Sarah.

And when we meet Sarah again, we discover just HOW she was able to prevent Gabrielle from being seduced by Mistress Augatha’s offers of greater power, not to mention Gabrielle also growing into a powerful sorceress herself; anytime Augatha tempted Gabrielle, Sarah was always able to dissuade her from giving into the temptation, right up to her last days. By the time Sarah was at death’s door at the age of 95, Gabrielle made a promise to her that she would use every ounce of free will in her body to resist Augatha’s persistent attempts to corrupt her as well as any other malevolent forces that attempt to prey on her. That’s awesome; as Sarah made a promise that she kept with every fiber of her being, now Gabrielle is taking after her Big Sis with her own unbreakable promise. Attagirl, Gabbie. And I can also feel the dedication too, as it becomes clear that as Sarah aged and weakened, she began to forget the meaning of the stories she repeated to Gabrielle about Zyle the Magician and the grand adventure they had. All of this comes full circle as the physical and mental toll that evading Augatha for so long has taken on the two Farrell sisters, such that Gabrielle decided they needed a place to call home.
 
The Farrell sisters take a vessel to a tropical island named Tahlia, where Gabrielle would befriend the island’s natives and use her magical abilities to shield herself, the natives, and Sarah – this island would be where the latter would live out the final years of her life. Sure beats the hell outta hospice, that’s for sure. Regardless, we ARE talking “final” years here, and eventually Gabrielle has to face the moment she’s been dreading ever since she and Sarah arrived at Tahlia. After suddenly collapsing on the floor one evening, Gabrielle helps her weakened and brittle sister to her bed, where after giving a heartfelt statement of love and pride for what Gabrielle had accomplished all the way up to finding this island and evading Sorceress Augatha, Sarah Farrell – former Princess and Queen of the Kingdom of Finn to Kingdom of Zyle – succumbs to her age and passes away into the hereafter. And this scene was REALLY hard to read, given everything Sarah herself accomplished. But all living things must run their course, and no living thing lives forever – unless they’re a god or have a special amulet that provides immortality. Speaking of which, what’s the deal? I mean, Sarah possessed the Idol of Light, right? Shouldn’t that have saved her?

As we find out, Sarah gave the Idol to Gabrielle to keep hidden from the eyes of the soon-to-be Mistress Augatha due to the extremely dangerous threat she posed to the world, much like how their father Farrell had given the Idol to Sarah to keep hidden from then-Sorceress Augatha. The latter had assumed Sarah had the artifact when Gabrielle came of age, but the centuries-long lifespan of Gragnocks held her back for some time to be absolutely certain of her suspicions. Of course, Augatha continued to pursue Gabrielle by sending legions of her demons to acquire the Idol but has failed with every attempt. Finder’s keepers, Mistress. 

And though Gabrielle’s life was pretty ordinary and uneventful, at some point things changed for her. The year was 1989, and Gabrielle came across none other than another big player in the original Gilda and Meek saga: Julius T. Raggleworth, who would soon become Gabrielle’s lover. And as the Narrator points out, this is where things changed for Gabrielle – though they didn’t change for the better…

And that, my friends, is where this final leg of the prequel to Gilda and MeekThe Pontue Legacy – draws to a close. I’ve got a mixture of emotions after completing this saga, but the most prominent ones are happiness, a bit of sadness, and a lot of excitement. This prequel goes to show that you don’t need stellar art skills to tell a powerful story, and though Matt is critical of his artistic abilities, I can still see the raw emotion shown by his characters, and it is that emotion that makes the characters come alive in ways I’m not yet used to. That’s why I think it’s important to check out comics that have the most rudimentary-looking of art, because oftentimes a powerful story can complement even the tackiest-looking of illustrations. I’ve read several stories that have drawn this reaction, with one in particular being from my co-creator and collaborator on Lil’ Hero Artists, Nick Vollmer. Long ago, he wrote a neat webcomic called Dreaded Eater, which was essentially a stick-figure comic with a unique sci-fi plot; the characters are intentionally stick figures because of the planet they live on (thus excusing his art style), called Tyvane. The first part of the series follows a soft-spoken but heroic stick figure character called Skate, who witnesses the Dreaded Eater arrive on Tyvane and begins to devour everything in sight. Tyvane’s military is summoned to fight the creature off, but struggles to even damage the Eater. To make matters worse, a dangerous cult of female warriors who see divinity in the Eater stand to defend it from the military assault, while another character, Tilly, looks on. Eventually at al comes to a head as Skate takes it upon himself to stop the Eater, and matches wits with one of the warrior cult’s strongest commanders as well as running into Tilly, who also assumes a heroic stance and seems to have an infatuation with Skate – and the way that the first chapter concludes is a literal upheaval of a moment. 

Such is the reason I say what I always say with Gilda and Meek and the Un-Iverse: It’s a comic so unlike any that I’ve ever read. And it proves that the stereotype that people far too often heap onto comics is just that—a stereotype. And a bad and harmful one at that. Saying that “a good story can’t save bad art, but good art can salvage a bad story” is, quite frankly, a lot of bullshit, and serves as an excuse to defend the status quo standards of big comic book publishers. In this day and age where some of the most detailed and well-drawn issues of comics from Marvel and DC come with a price tag of almost $5.00 and downright horrible storytelling, that stereotype died a quick death and for the sake of the comic book medium, should be buried and forgotten. As Neil Gaiman said in his commencement speech (and later pocket-sized book) “Make Good Art”, the gatekeepers are leaving their gates – let’s not call them back so they can stifle originality and creativity, please. That’s what drove people away from the “authority” and privilege of publishers like the Big Two, anyway. 

With that, the next story lined up is billed as a “Killer Filler” – an UnComix one-shot is next, simply titled “The Humans”… and despite what y’all might think, I’m actually excited about this one. Shutting up, and getting ready to check out an possible extension of what I’m assuming.

To Matt Zimmer, I applaud you, man. The Pontue Legacy was an emotional thriller from start to finish, and it has a lot of heart. It takes a really stellar story and script to illicit this kind of an emotional reaction from me, and you’ve got all aces here. Not to mention that it provided much-needed “cheer-up factor” throughout this otherwise emotionally and psychologically challenging year, especially summer. I look forward to checking the upcoming one-shot soon. 

As for the rest of you, peace and love to you and yours, and may you have the best Christmas possible; we all deserve it. 

Nana

--“Jason Deroga”   


jasonderoga86: The O.G. Lil' Hero Artist (Default)
Hey Dreamwidth Family,

Quick few minutes here. I've been getting back into many of the webcomics I follow, and I just finished reading the concluding chapter of Matt Zimmer's Gilda and Meek and the Un-Iverse prequel, "The Pontue Legacy". As you'll soon find out, the prequel left me with a lot of powerful emotions, a credit to why I treasure Gilda and Meek so. I just finished writing my review, but I'm feeling a bit tired from the day. Must be the weird weather patterns...

Anyway, I hope to have the review up sometime tomorrow, after which I'll be catching up on the many other comics I've bookmarked. Gotta say, reading webcomics ain't a bad way to spend a day.  

Peace and love to you all, and I hope to be able to share my thoughts! Take care,

Nana 

--"Jason Deroga"

 

jasonderoga86: The O.G. Lil' Hero Artist (Default)
Hey, Dreamwidth Family!
 
As you all probably know, Matt Zimmer's birthday is today! I had planned far in advance to create a fan art piece for him as a present, given I had done a couple fanarts for other webcomic artists. I made one last year based on his comic, Gilda and Meek and the Un-Iverse, both as a birthday gift and as a new fan of the comic -- I drew (and inked) both Gilda and Bernadette in my own trademark style. Though it was a bit hasty as I had only just learned of Matt's b-day, it still came out remarkably well. 
 
Now the day has arrived again, and I stated that this time I would attempt the first full-color attempt at fanart; after completing Sneakers' U-Force #12 -- arguably my finest coloring work to date -- I felt applying the same approach to a fanart piece would be a great challenge. I decided on a movie poster-like image for where I currently am in Matt's "Un-Iverse" series: the prequel arc to Gilda and Meek and the Un-Iverse, "The Pontue Legacy". Also if you recall, I just recently posted my feedback to Part 5 of the prequel saga; now only Part 6 - "The Promise" remains, and judging by the way Part 5 ended, let me just say my excitement levels have reached critical mass. Oh, yeah - it's on like Donkey Kong, yo. 
 
I based this fanart loosely off of the teaser poster for the 2000 DC animated direct-to-video film Batman Beyond: Return of the Joker, both because it's one of my favorite DC animated films (I only have the original uncut version, though I had seen some parts of the abridged version prior on Toonami back in 9th grade) and also because of the menacing feel of the poster. In this piece, we have the heroes of the story, from left to right: Captain Henry, Winifred, King Krac, Princess Sarah, Zyle, and Pedro. In the background looms the ominous visage of Sorceress Augatha.
 
It was a LOT of fun putting this together from start to finish, and I want to thank Matt Zimmer for giving me the opportunity to take on this challenge, as well as for creating such an awesome comic. As I always say, Gilda and Meek and the Un-Iverse is a comic so unlike any that I have ever read. 
 
Happy Birthday, Matt -- I love you so much.
 
Nana
 
-- "Jason Deroga"

 
jasonderoga86: The O.G. Lil' Hero Artist (Default)
What is up, Dreamwidth Family?

So, now that it seems to finally be cooling down on this side of the States, and I don’t have to worry about constantly feeling dizzy from heat exhaustion symptoms, I can finally catch up on reading some webcomics, the first of which is Matt Zimmer’s Gilda and Meek and the Un-Iverse. Last time, I had completed the fourth part of “The Pontue Legacy”, a prequel of sorts that sheds light on the events in the Un-Iverse’s past that set the stage for the events to come, leading to the current adventures of Gilda, Meek, and a host of other colorful and unique characters who lead the fight against Mistress Augatha and her own dark minions. Where I last left off, the leading group of protagonists – Zyle, a magician’s gifted apprentice and president of the Kingdom of Kosram; Sarah, Princess of the Kingdom of Finn and Zyle’s lover; King Krac and Winifred, two dog companions (also, Winifred is a servant of Sarah’s) who are also lovers; and Captain Henry and Pedro, two swordsmen who play a sort of bodyguard role (Henry is the Captain of Finn’s kings guard, and Pedro was a bridge guard who antagonized the heroes at first but later relented and joined them on their quest). The crew is on a perilous journey to stop the recently crowned (via a coup of sorts) Sorceress Augatha, who is currently seeking the keys to dominion over the entire Un-Iverse, one of which is a particular egg. In Part IV, our heroes made it to a mysterious mountain where the egg was said to be lying in wait. What they didn’t count on was a trio of dragons who had anticipated their arrival, eerily declaring that our baffled heroes were to serve as their “entertainment” …

Okay, let's get this review started!

Gilda and Meek and the Un-Iverse #13: “The Pontue Legacy Part V: The Dragons and the Egg” Review


We start off further in the distant past – 1087 A.D. to be exact – where Sorceress Augatha laments a depressing scene outside of a decadent and decrepit castle; flames are devouring the kingdom, with brutal civil violence running rampant. Augatha is dismayed that “opportunity” had guided her actions, reflecting on her recent actions; when the stars aligned for the first time in 6,000 years and provided the opportune moment to cast a spell to blot out the Sun, Augatha took it, only to now regret it. Scuzzy and Fuzzy reassure her that she couldn’t have foreseen this outcome; she didn’t know what would transpire if she cast the incantation, so why beat herself up over it, right? But Augatha, overcome with grief, rebukes the excuse, and explains that her error was due to her overconfidence and arrogance; she believed she had the means to control the chaos such a spell would wreak, ignoring the possible long-term consequences in exchange for the short-term efforts to seize the power she’s been craving for so long. Simply put, she realizes that chaos is her enemy, not her friend. From this time forward, Augatha declares her new ally will be Order, and that going forward, her approach towards her goal will be one of planning and patience. This way, she believes, senseless violence can be mitigated, innocents won’t become collateral damage, and not everyone in the kingdom will stand as an enemy. In a way, this perspective reflects real-world crises; we see nations around the world that have fallen into disarray because of the rise of certain people that world news media refer to as “agents of chaos”: rebels who brook no leader and adhere to no law, who’s untamable methods shake government foundations to their core and can lead to things like military coups to overthrow a sitting government and install a ruthless autocrat who subjugates the masses and effectively strips them of basic human rights, effectively creating a dictatorship or oligarchy. Augatha seems to be averse to such a government, and now swears not to let such an outcome become a reality. And with that, the Narrator takes us back to our heroes and Los Dragones Amigos… 

Henry asks what kind of “entertainment” the three reptiles have in mind, obviously leery about the whole situation. But the three dragons seem to insist the show isn’t about bringing harm onto the good guys; they intend to kill Augatha, but need something fun to do in the meantime, which is where the heroes come in. Zyle is not convinced however, as he’s already aware that the dragons are allies of Augatha, not her enemies. But the reptiles rebuke the claim, simply stating that “things change”, and that Zyle and the others would be foolish to reject their assistance in beating Augatha. Winifred too is unconvinced, and who could blame her? Or Zyle? The common knowledge has been that these three dragons have been on Augatha’s payroll, and now our heroes are suddenly supposed to trust them? Aren’t the dragons asking for too much? But Boco dismisses the skepticism, inviting the heroes to “the studio”. Sarah asks the obvious question: “What the heck is a studio?” Dragon Springer responds by explaining “Talk Shows” to Sarah. Given that Dragon Springer parodies a certain talk show host with the first name of “Jerry”, I think I’m pretty sure of where Springer is going with this. Indeed, I’m already humored.

And… yep. We’re looking at a medieval reptilian version of that certain talk show. We’re now on the stage set for The Dragon Springer Show, with an audience of some male dragons and some scantily dressed female dragons. Henry is unnerved by the manner of the females’ attire, and if I were there, I think I would be too. Given the parody material, these female dragons may’ve bought into the “dress like this if you want men to fall for you/this is the form that’ll spice up your bedroom acrobatics” narrative in beauty dressing advertisement.  
        
The host of this show is the dragons' “greatest warrior”, the Five-Headed Morton Dragon Jr., whose “verbal skills” can effortlessly fell an opponent. I’m not so sure about that, but those “verbal skills” scared the literal shit out of King Krac. 

The show gets underway as Springer introduces the Mighty Mouths of Morton Dragon Jr. Apparently, a certain writer named Kitty Smelly wrote a controversial biography on former First Lady Nancy Dreagan, which drew the ire of many conservatives, including the Mighty Mouths. The Mighty Mouths insinuate that Nancy Dreagan’s husband would be infuriated as well, as Ronald Dreagan (as I assume he’s called) was leading the charge on the War on Drugs. Besmirching Nancy Dreagan is therefore tantamount to dissing the War on Drugs, and to the Mighty Mouths, that’s an unforgivable offense. And as it is an unforgivable offense, punishment is in order. The Five-Headed Morton Dragon Jr. passes judgment with his “verbal skills” once more, this time incinerating Miss Smelly and frightening the heebie-jeebies out of Sarah, who is visibly shaken by the act of cold savagery. Miss Smelly isn’t dead, of course, but those burns are certainly permanent, and life will surely be burdensome for her going forward. 

Welp, looks like the Taklar our dragon trio hired to take out Augatha was offered a better deal by the Sorceress herself. Obviously, Springer isn’t too pleased about that, but the game plan of “keeping the guests entertained” is still the priority until Augatha is deep-sixed. Larnath suddenly has an idea, though; first, he states that though the Blessed Child is prophesied to destroy the Dragon Council, it is not clear WHEN that’s supposed to happen. Los Dragones Amigos had worried themselves sick thinking today would be the day of their demise, thus hoping to team up with the Child until Augatha’s destruction. But Augatha’s death doesn’t seem likely anytime soon now, does it? But the Blessed Child will continue to grow in strength and ability, which begs another question; what if Zyle destroys Los Dragones Amigos in the future due to them allowing for it while focusing on Augatha? Hmmm… I think Larnath may be on to something here, as it seems the greater threat turned out to be different than what he and his brethren were led to believe…

Larnath suggests bringing the protagonists into their Talk Show, but Springer is not convinced, citing how there is too much risk involved in this gamble. But Larnath remains unconvinced of Zyle’s abilities, pointing out that he’s only a kid and questioning his intelligence. He maintains his stance of taking the little dude out while he’s yet to achieve his potential. Springer begrudgingly decides to follow through with Larnath’s idea as the Narrator makes it clear it was against his better judgment. In so doing, the fate of Los Dragones Amigos is now sealed.

As Springer takes the stage, Henry is immediately on the defensive, questioning why the Dragon Council’s leader would step up. Boco assures him that all will be well, and that there needn’t be any cause for alarm. Springer introduces Austin, who has fathered a child with two other lady dragons, his girlfriend Tammy and another lady dragon named Denise. This already looks fishy, on both the two impregnated dragon girls and the importance of a certain Egg that our heroes are currently searching for. Could this be a scheme to swap Eggs or something? 

As if to answer my question, a cart is soon wheeled out carrying two eggs. Don’t know why, but the label “Hatchery” is hilarious, as if this cart was meant for an incubation lab or something. Tammy is none too pleased to see the evidence of Austin’s infidelity, and despite Denise’s claims of not being “serious” with him, Tammy rips into her and the two duke it out. Unfortunately, the melee ends with both eggs being destroyed. Both Sarah and Krac are mortified at the sight, as the two dragon femmes are so caught up in an estrogen-fueled rage brawl that they’re completely oblivious to the fact that they just mutilated their own children. Responsible parents, these two ain’t. And through it all, Pedro believes this to be living proof that dragons aren’t as far ahead on the evolution chain as he once thought; in fact, he’s starting to see dragons as beneath him. The overly obvious Pedro is complimented by the Narrator, who justifiably claims that “You can be lame and you can be right at the same time.” Which also reminds me of a quote that Matt recently showed me recently on religion, by a guy named H.L. Mencken: "Morality is doing what is right, no matter what you are told. Religion is doing what you are told, no matter what is right." It’s kinda like saying doing the right thing isn’t always the same as doing the popular thing or doing the trendsetter’s thing. Interesting stuff.

It’s a good thing Pedro came to this conclusion now, because the Dragon Trio are about to show just how base and barbaric they really are; now it’s the heroes’ turn on the stage. Sarah refuses, knowing what’s in store, and Larnath sinisterly answers by stating she can’t even imagine just HOW gruesome things are about to get. In minutes, the heroes are put into bondage and marched on the stage while Denise mourns her shattered egg, lamenting that the father of the child actually wasn’t Austin, but another person entirely -- which just made her case a LOT more tragic. Now I’m starting to see the dark nature of this game show… yep, this trio of dragons seems to be more dangerous than I thought. 

And it turns out I’m not alone; Sarah catches on as well once a guard dragon marches on stage and literally decapitates Denise to shut her up. This is definitely going to get gruesome, but that glare from Sarah gives me pause… she knows what’s going down, and probably has a plan at the ready…

Henry goes on the defensive once more, ready to defend Sarah at all costs. But the Princess orders him to stand down, as she knows she and Zyle are the intended targets and the ones in true danger. Right away, Springer goes for the low blow personal feels by musing about Zyle’s incident with a tavern wench back in the Capitol of Kosram, implying that Sarah has no idea how unhinged Zyle possibly is and has bad taste in boyfriend material.

As Zyle naturally doesn’t take kindly to such a statement, Sarah finally figures out the dragons’ ruse; none of the allegations against the show’s contestants are founded in reality. Denise’s egg carrying the child of a man other than Austin are the proof; the “allegations” are lies spread with the sole purpose of turning the contestants against each other and enraging them to the point of violence, leading to bloody brawls strictly for the entertainment of the audience. Yep, it IS literally “Dragon Springer”. And thus, Sarah calls out Springer’s bluff, and the audience is immediately soured.  

The audience calls for a swift execution, and another Dragon rushes out with axe in-hand, immediately swinging away at Zyle. A quick dodge by the Blessed Child and the axe flies out from the Dragon’s hand. The pommel of the axe flies right into Sarah’s stomach, forcing the air out of her and causing unimaginable pain. And that’s where one Dragon in the audience would most likely wave their finger in a patronizing manner and say, “Oh no, you di-in’t.” Zyle, upon witnessing his lover so grievously harmed, immediately becomes enraged. See, that Dragon made Zyle angry, and he’s about to find out that he won’t LIKE Zyle when he’s angry…

First off, Zyle breaks the bonds off the heroes. Sarah leaves the Dragon Council to him while she goes to find her sister, knowing full well the absolute carnage that is to follow – yeah, I wouldn’t wanna stick around for this slaughter, either… Psych! I’m reading the tale, right? And I read the Un-Comix rating: PG-13, and I’m WELL over 13 years of age.

It doesn’t take too long before Sarah is able to find the aptly labeled hatchery, and as luck would have it, her sister’s egg is within sight and within reach! Moment of truth, now; fingers-crossed that this ain’t a setup…

Hold that thought… cut to the OTHER highly-anticipated event. Okay, maybe “event” isn’t the right word for what’s happening back on stage with the Dragon Council. See, it REALLY wasn’t a wise idea to piss Zyle off. I hate to sound redundant, but they don’t call him the "Blessed Child" for nothing. Springer was right about Larnath’s cocky idea, unfortunately. Zyle goes full Mewtwo-Strikes-Back on the entire Council and everyone else stupid enough to hang around. His powers are so highly attuned, a simple glare is enough to magically ignite the heads of his victims into crimson explosions of blood, and the funny thing is, there is not fear among the Dragons, but fury and rage. Fury and rage at… actually, it isn’t known what they’re furious and raging at, or why they’re furious and raging. Total pandemonium, right here. And Zyle isn’t the only one dishing out the pain; Pedro deftly drops all five heads of Morton Dragon Jr. with one clean run of his blade, and Henry takes his sword right to both Larnath and Boco without mercy. I feel sorry for whoever’s on clean-up duty tonight, because there’s gonna be a LOT of dragon blood on the stage and the floors of this castle when all’s said and done. But there’s one person left… who was it again? Oh, right… Springer himself! And there’s no audience here to cheer him on, either. Good, because hearing his own screams as the last thing he experiences sounds about right for the creep at this point. And who else would be the one to finish him but Zyle himself? That axe is about to become SO symbolic in a second. Springer seems to want to at least give his last thought (or last words, I suppose), but… Zyle’s had enough of the smart-ass’s mouth at this point. One hatchet axe to the face, and Springer’s show is now officially cancelled and off the air… permanently. 

Meanwhile, Sarah’s baby sister hatches as her egg responds to the princess’s touch. Interestingly, the infant has the tail of a lizard. But as Sarah takes her first real look at the little one, she realizes that Zyle’s done on the other end; the Dragon Council is no more and every dragon is now worm food, which means that the magic maintaining the structural integrity of the entire mountain is gonna give REALLY soon. Sarah can only carry her present cargo – her sister – nothing more and nothing less. She hurries to Zyle and the crew, and they make a beeline out of the doomed mountain palace. Their winged steeds are waiting anxiously to get the hell off of this rock, and our heroes waste no time in obliging as the mountain finally collapses. Hate to see the Dragon’s meet THIS fate as, you know, they’re already dead and all, but they DID have it coming in the end, so… yeah. What goes around comes around, right? 

But there is someone else who’s also thinking karma… as she sees Sarah escaping with the new hatchling, Augatha is now officially in rage mode. Sarah beat her to the egg, and that can only mean that now Sarah AND her sister are Priority One on Augatha’s “Kill List”. This time, there will be NO mercy on her end, as she’s planned a most gruesome execution for Sarah and the newborn. Zyle wastes no time in leading the rest of the crew to the Invisible Kingdom, and undoes the curse of Krac’s people while doing so. Yeah. Zyle’s a boss and he KNOWS it. 
  
Augatha and Tork immediately give chase upon their own steeds, now large, winged bat-creatures, with Fuzzy and Scuzzy tagging along as Augatha’s spiffy footwear. Neither look like they’re interested in even talking once they’ve caught up with the heroes; it’s murder and murder only, I’m guessing…

The crew eventually land in the Kingdom of Ralla, where they are given a hero’s welcome. Fittingly, Zyle is seen as His Holiness Himself – he DID just do these people all a BIG favor, so yeah, the denizens gotta show the proper respect and all. Krac shares a hug with Winifred, who looks a bit alarmed by the sudden closeness… which makes sense, given the mutual affection both dogs have for one another. 

However, the celebrations are cut short when the denizens of Ralla see Augatha, Fuzzy, and Scuzzy arrive on their steed. Augatha is ready to make good on the threat she made about a page and a half ago to slay Sarah, the newborn, and now the Blessed Child as well! Not gonna lie, the sorceress is COMMITTED. However, the Narrator points out something alarming: though their first order of business is to protect the baby, neither Sarah nor Zyle actually knows who the Blessed Child is. So… that means Zyle ISN’T the Blessed Child, which means this story just a LOT deeper. But first things first, Zyle steps up and prepares to face Augatha to protect his loved ones. Sarah warns him of the VERY REAL danger he faces and tries to discourage him, to no avail. Mounting his steed Gerald and manifesting a Kosram magic staff, Zyle prepares to face his enemy.

Zyle and Augatha are locked in a battle for magical superiority, each of them giving it their all. If it weren’t for the stakes, this would be an exciting spectacle for our other heroes and the people of Ralla, but given that the stakes ARE there, everyone is on the brink of tears – there is the extremely likely probability that Zyle won’t survive the onslaught of Augatha’s magical fury, and if that comes to pass, who else is strong enough to stand against her? During the violence, Tork is hit by a stray bolt of magic and is instantly vaporized. The Narrator asks a very logical question in response: if Tork is destroyed here, then what exactly is he doing in the main series, “Gilda and Meek and the Un-Iverse?” After all, “Gilda and Meek” takes place LONG AFTER this story arc, so how did Tork survive this encounter? Or is the Tork we meet in the main series from another reality? The possibilities are endless… but in truth, I’m having so much fun with this story arc that I’m okay with arriving at the conclusion when it’s time.

After a lot of back-and-forth with lethal magic bolts, Augatha decides that playtime is over as she steers her ride smack into Zyle’s and goes right for the jugular while hurling him into the air. Caught up in a moment of hubris, she taunts Zyle by mocking his “Blessed” status, enraging the magician as his eyes glow once more, ready to permanently obliterate the smug sorceress. Augatha is momentarily taken aback as Zyle… deals a crippling blow with a vocal auditory assault of the highest octave! This technique is called a “Banshee Scream”, which is enough to drive Augatha off a fair distance. But though she’s been temporarily defeated, there are no cheers…

…because Zyle just took a straight dive 200 feet into the ground. Okay, so maybe Zyle ISN’T the Blessed Child after all, but the emotional impact is still there. I was NOT expecting this, gotta give kudos to Matt for breaking the truth about Zyle in such a fashion. Sarah is the first to scream out in fear at the sight and runs to the man she loved as he makes impact with Mother Earth. Tearfully, she kisses his face, and his eyes open. Sarah, with renewed hope, begs for Zyle to hold on for the medics, but Zyle responds much like Phil Coulson did in Marvel’s The Avengers by telling her that he’s clocking out here. Sarah replies like Nick Fury did, saying that’s not an option and that they have so much to talk about. However, Zyle is absolutely sure that this is where the ride ends, asking for her to promise him one last thing before he puts himself out to pasture. Sarah, now fully aware that Zyle is serious about the gravity of his injuries, starts to fall into denial of what she’s witnessing, but Zyle again begs her to promise him that one thing. Sarah finally obliges, and after fully acknowledging the spectacular woman that she is, Zyle’s last words are: “Promise me, you’ll always remember me.” Sarah acknowledges and is soon heartbroken where she realizes that Zyle is gone… like, for GOOD. But he died a hero, as Sarah sees, and she swears to not only always remember him, but to make sure everyone she knows remembers him. And it’s obviously personal between her and Augatha as well; there’s no mistaking the righteous indignation on Sarah’s face as she cradles Zyle’s broken body. Not gonna lie, I’m gonna miss the lil’ magician; his status as the president of Kosram, his loyalty to the crew and to Sarah, and his heart of gold. Godspeed, little fella… 

Meanwhile, Augatha slowly gets to her feet. Even though she IS immortal, that doesn’t rule out the ability to feel pain, and good God, she’s in a LOT of it. Fuzzy and Scuzzy congratulate her on successfully destroying the Blessed Child, and question her on why she look so frazzled. She responds by saying how the prophecy that she would be the one to eliminate the Blessed Child was never in question, but the Child’s strength was not at all what she had anticipated, hench her unimaginable pain while Zyle barely put up any effort. As such, Augatha swears to never doubt another prophecy as long as she lives… which would mean she’ll never again doubt a prophecy, as she’s immortal. 

Now that that order of business is over with, it’s time to check out what’s left of the mountain abode of the Dragon Council. As Augatha takes off her spiffy footwear and Fuzz and Scuzzy return to the role of full lackeys, Augatha makes it clear to herself that this time, hubris is taboo. The search for the egg and her sister has ended, and from this time forward, Augatha no longer means to exclude her sister from her agenda; she’s even betting it’s possible that her sister could be persuaded to join her. The bottom line is, Augatha won’t waste her sister unless it’s absolutely clear she can’t be turned. With this goal finalized in her mind, Augatha begins the long trek back to Dragons’ Mountain…

And that, my friends, ends the fifth installment in "The Pontue Legacy". I’m really getting a sense of finality here, especially with the role Zyle played. He virtually moved mountains to protect our other heroes and get them to where they now needed to be, and he was also a great companion for Sarah. I’m sure his sacrifice wasn’t in vain. But I am curious about his status as the Blessed Child; neither he nor Sarah knew who the Blessed Child was, so that must mean that Augatha is actually mistaken about her prophecy. The “Blessed Child” she just killed wasn’t the real one, and that means when things eventually fall apart for Augatha, it’s game over for real. But as it’s been said throughout the Un-Iverse series, prophecies are not always “prophecies” – they can be changed, given the right circumstances. All that remains now is to see how the whole saga wraps up in the final chapter of the Pontue Legacy: “Part VI – The Promise”. And since we just heard a promise at the end of this chapter, I think I have a good idea of how this final chapter might play out. Till then, ciao for now, and peace and love to you all!

Nana

--“Jason Deroga”  
jasonderoga86: The O.G. Lil' Hero Artist (Default)
Okay! 😁
 
After visiting my friends (staff, management crew, and our clients) at my old job yesterday afternoon, and after catching up with a BIG comics/manga/film adaptation buddy of mine (he's also the tech whiz and a top instructor in many classes I assisted), I was energized to jump back into the aforementioned fan art I'm making for Matt Zimmer as his birthday's coming at the end of this month. If you all recall, the fan art in question is a cinematic poster based on my current place in his huge epic, Gilda and Meek and the Un-Iverse -- a webcomic truly so unlike any I have ever read. I recently finished (and reviewed) the latest of the "Pontue Legacy" arc, whose premise is summed up so succinctly, yet beautifully, on each cover: "The Key to Gilda and Meek's Future Lies in the Past." 
 
Last time, I finished reading Part IV (Part 4 for those who aren't familiar with Roman numbering), titled "The Blessed Child". The title describes the character Zyle, who starts out as a seemingly bright and aspiring magician's apprentice, but by this point in the story is FAR more than he first came off to be. Soon, I'll be diving back in for "Part V - The Dragons and the Egg" -- and for what I'm showing below, looking at the cover gave me some much-needed references.
 
Those "references" I speak of are the color keys for the main cast and characters of the arc, because as I had hinted last time, this is the FIRST TIME in my history of fan art go-arounds that I'm attempting to fully color a piece. What I've posted below is the "flats" of the artwork: these are the base colors that I'll tailor the upcoming shading techniques on. It's how I shade (or "tone") all of my full-color works.
 
The shading will take some time, but at this point, it's looking like I should everything polished up and ready to go in time for Matt's B-Day. Like him, I need to do a better job on my friends' birthday's myself; of all the other things I remember like yesterday, one would think this'd be second nature by now. But I digress. We're not omniscient beings anyway, right? 🤣🤣🤣

Here's the work in progress as of now, before the upcoming shading/toning touch-ups:


The "flats" (base colors) for the "Pontue Legacy - 'Cinematic' Fan Art". 

I'll keep you all in the loop of any further updates, and peace and love to you all!
 
Nana
 
--"Jason Deroga"
jasonderoga86: The O.G. Lil' Hero Artist (Default)
So, seeing as I just did two different fan art pieces for two different Comic Fury webcomics I've been following for a long time (I'll get to that in a minute), I thought I'd post a DW  journal entry detailing any future fan art I might be up to. 
 
First, I had to inform the two previous recipients of how I've been meaning to try my hand at new fan artwork for them, but as we all know, sometimes Life doesn't go the way you want it to. Not out of guilt, though. Just a means of staying in touch. The two CF comics I'm speaking of are Erin Weinstock's Iron and Steel, and Shannon Lewis's Zack Dragonblade and the Excalites. For those who need to keep their distance from CF,  Iron and Steel can be found on DeviantArt under Erin's "systemcat" username profile. Likewise, Shannon has Zack Dragonblade at DeviantArt as well, under the "ShannonthePanda" username profile. Both are great comics, and "Zack Dragonblade" in particular is very much like a blend of "'Final Fantasy' meets 'The Legend of Zelda' meets 'The Powerpuff Girls'" -- it's super cute, but NOT for the faint of heart; we're talking demons, curses, a scene of genocide by incineration, LOTS of blood in rare jump-scare moments, and even a cremation scene early into the story. 😮
 
The following are the two fan artworks I did for both Erin and Shannon, respectively.

 

 
 

 
Which leads me to my next point: Matt Zimmer's birthday arrives at the very end of next month (September 30th, I believe), and I promised him another birthday gift similar to the one I sorta hastily created last year. He gave me the go-ahead, so I decided I'd put up the "first draft sketch" of what I have in mind this time. Last year, I put together an inked sketch of both Gilda and Bernadette in my signature style for Matt's B-day as a token of friendship as well my excitement for what's in store for Gilda and Meek and the Un-Iverse, his webcomic. This year, I'm turning things up a notch and designing a sort of cinematic teaser poster based on where I currently am in the "Un-Iverse" -- it's a poster for "The Pontue Legacy", with the overall layout inspired by one of my personal favorite DC animated movie covers for the direct-to-video film Batman Beyond: Return of the Joker (comparison shown below).  Below is a work-in-progress: both the sketch in question, and a customized logo I whipped together that'll be superimposed on the final piece (I'm shooting to ink this baby as I did with the first piece from year). And for the first time in my "fan art" career...  I'm aiming to dress the final work in my new and improved coloring style, first developed during the creation of the recently-released (and extremely well-received) Sneakers' U-Force #12. Hopefully I can have this ready by 9/30, so wish me luck!
 
Below are the first sketch (and its comparison to Batman Beyond: Return of the Joker's Fall 2000 teaser poster) along with my customized logo (also somewhat inspired by the admittedly vague-looking logo for the Batman Beyond film).

   

Look out for the real deal to hit Dreamwidth hopefully by this September's end!


Nana

-- "J.D."

June 2025

S M T W T F S
12 34567
891011121314
15161718192021
22232425262728
2930     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 14th, 2025 11:45 pm
Powered by Dreamwidth Studios